Last weekend was the VRTO conference in Toronto, marking the first public showing of Manimal Sanctuary, a project designed by Jim Munroe which I’ve had the good fortune of helping to bring to life.
For the last half year or I’ve been secretly colluding with the folks at Postopian Games to help bring to life “Manimal Sanctuary”, an interactive story/post-apocalyptic lurking simulator for Google Cardboard.
We’ll be showing the game publicly for the first time at VRTO 2017 (Virtual & Augmented Reality World Conference & Expo 2017) this coming weekend. On Monday (June 22) I’ll be joining designer Jim Munroe on stage to talk about about the game and our experiences making it.
Details for the Talk:
VTRO: Manimal Sanctuary: Dev Notes from a Lurking Simulator
Check out some quick examples of my work as a freelance Unity consultant/developer and indie creator. (March 2016)
Recently I had the pleasure of helping realise a neat virtual reality project with AWE Company in Toronto. Users visiting the Fort York National Historical Site will be able to “see through time” across the entire fort grounds using a VR headset. Virtual recreations of historical events are matched with real-world locations using Google’s Project Tango, AWE Company’s proprietary tech, and the Unity engine.
The project should be available to the public this summer (2015).