Maybe indies can play in AR now? Of course, it requires expensive mobile phones, but hey…progress.
I get cynical in the woods in this episode, addressing the current state of AR.
I sorta forgot that I had a website. Here’s some fun tidbits from a talk I did last fall about augmented reality.
Straight-forward example of gyroscope & camera view to achieve visual AR similar to that in Pokémon GO.
Bespoke á Mango
Marker-based AR tracking using the tried and true Vuforia plugin.
The same type of tracking but applied to what I call the “magic window” effect.
3D markers because we can!
Some markerless fun with Kudan. Easily broken but oh so compelling!
Check out some quick examples of my work as a freelance Unity consultant/developer and indie creator. (March 2016)
Recently I had the pleasure of helping realise a neat virtual reality project with AWE Company in Toronto. Users visiting the Fort York National Historical Site will be able to “see through time” across the entire fort grounds using a VR headset. Virtual recreations of historical events are matched with real-world locations using Google’s Project Tango, AWE Company’s proprietary tech, and the Unity engine.
The project should be available to the public this summer (2015).