In which I attempt to automate the horrors of social media:
Courtesy of Good Robot!
Taken at Maker Fest, Toronto.
Last weekend was the VRTO conference in Toronto, marking the first public showing of Manimal Sanctuary, a project designed by Jim Munroe which I’ve had the good fortune of helping to bring to life.
For the last half year or I’ve been secretly colluding with the folks at Postopian Games to help bring to life “Manimal Sanctuary”, an interactive story/post-apocalyptic lurking simulator for Google Cardboard.
We’ll be showing the game publicly for the first time at VRTO 2017 (Virtual & Augmented Reality World Conference & Expo 2017) this coming weekend. On Monday (June 22) I’ll be joining designer Jim Munroe on stage to talk about about the game and our experiences making it.
Details for the Talk:
VTRO: Manimal Sanctuary: Dev Notes from a Lurking Simulator
I get cynical in the woods in this episode, addressing the current state of AR.
At the Toronto Game Jam (http://www.tojam.com) where I make a game with Mr. Colin Sanders (game designer and coder), Karla Wong (game artist), and Kai Winter (audio artist).
As part of an effort to bring joy back to my creative life I’ve started a wee vlog about tech stuff, creative projects, and whatever other fun I feel like. Check it out!
I sorta forgot that I had a website. Here’s some fun tidbits from a talk I did last fall about augmented reality.
Straight-forward example of gyroscope & camera view to achieve visual AR similar to that in Pokémon GO.
Bespoke á Mango
Marker-based AR tracking using the tried and true Vuforia plugin.
The same type of tracking but applied to what I call the “magic window” effect.
3D markers because we can!
Some markerless fun with Kudan. Easily broken but oh so compelling!
Check out some quick examples of my work as a freelance Unity consultant/developer and indie creator. (March 2016)